Recognition

12 Employee Rewards Programs That Teams Actually Use

Twelve employee rewards programs that hold up in real weeks: what each is good at, where each falls over, how to budget one, and what quietly kills them.

Liziana Carter · 26 min read

Most employee rewards programs are not killed by a bad idea. They are killed by a good idea nobody can find on a Tuesday. The plan is written, the budget is signed off, and then the work moves on without it. This guide covers twelve employee rewards programs that hold up in real weeks, what each one is good at, where each one falls over, and how to pick the one your team will still be using in six months.

What an employee rewards program is

An employee rewards program is a written system for turning good work into something the person actually receives. Praise is the message. The reward is the part with value attached. Put plainly, an employee recognition and rewards program is the machinery that makes both happen on a schedule.

That gap matters. Only 22% of employees say they get the right amount of recognition, unchanged since 2022 (Gallup–Workhuman). The problem is rarely that leaders do not care. It is that nothing carries the thank-you past the moment it was said.

Culture Engine is a Slack-native employee recognition and rewards platform for distributed teams. We built it because the design of a program is easy to write down, and the habit is where almost every one of them dies.

The four parts every employee rewards program needs

Strip any employee recognition program down and the same four parts are underneath it.

  • The trigger. What earns a reward. A shoutout, a milestone, a company value lived out loud.
  • The currency. What gets handed over. Points, Coins, or a direct gift.
  • The catalog. What the currency turns into.
  • The rhythm. How often it happens, and where.

Get the first three wrong and you can fix them in an afternoon. Get the rhythm wrong and no amount of budget saves it.

Employee recognition and rewards are not the same thing

Recognition is what gets said out loud. Rewards are what comes attached to it, and an employee recognition and rewards program runs both together. Plenty of companies run one without the other and wonder why it feels thin.

Recognition on its own fades. Employees receive a kind word, remember it for about a week, and then the week takes it. Rewards on their own read as a transaction, and a transaction is not what anyone means by employee recognition. The two together are what make a program stick, which is why the strongest employee recognition and rewards programs treat them as one motion rather than two systems.

Where rewards programs sit next to pay

Employee recognition and rewards sit on top of fair pay. They never stand in for it, and no employee recognition and rewards program should be presented as though they do.

This matters more than it sounds. If people read your rewards program as a stand-in for a raise, you have not built goodwill. You have built a grievance. Say the quiet part out loud when you launch: this is appreciation, and it is separate from compensation. Monetary rewards inside a recognition program work because they are small, frequent, and clearly not payroll.

Why employee rewards programs work

Employee recognition and rewards are not a morale garnish. They move the two numbers a founder loses sleep over, and they do it faster than most things you can buy for the same money.

Employees who get high-quality recognition are 45% less likely to leave within two years (Gallup–Workhuman). Replacing someone costs 50–200% of their annual salary, roughly 6–9 months of pay (Gallup; SHRM). Lose three good people you could have kept. You have quietly spent more than a rewards program costs in years. You can see what turnover is costing you in about ten seconds.

Frequency beats size

The rhythm matters more than the amount. Employees who receive weekly recognition are 11.5× more likely to trust their manager, and 7.7× more likely to feel a strong sense of belonging at work (Achievers Workforce Institute, 2026 State of Employee Recognition Report). Weekly. Not quarterly, and not at the annual awards night.

So the job of an employee recognition and rewards program is not to stage a big moment. It is to make small moments normal.

A program that fires fifty times a month at five dollars beats one that fires five times a year at fifty. Same money, and only one of them gets noticed. Frequency is the active ingredient.

What good recognition does to the work

Three things change once employees receive recognition on a regular basis, and none of them show up in the first fortnight.

  • People repeat the behavior you named. Recognition is the cheapest way to point at what good looks like.
  • Quiet work becomes visible. The person who unblocked the release gets seen by more than one manager.
  • New starters learn the workplace culture by watching. A shared channel of shoutouts is the fastest onboarding document you will ever write.

Employee engagement scores tend to move after all three, not before. That is the right order, and it is worth telling your leadership team so nobody expects the employee engagement survey to jump in month one.

What employee rewards programs do for the employee experience

The employee experience is mostly made of small weeks. A rewards program is one of the few things that reliably improves the ordinary ones.

  • Employee morale. People who are thanked for specific work carry less of the low-grade doubt that eats a good week, and meaningful rewards attached to that thanks make it land harder.
  • Employee satisfaction. Being seen is a bigger driver of it than most of the perks that cost more.
  • Team morale. Recognition read by the whole team lifts more people than the one it named.
  • Employee motivation. A named reward points at the behavior you want repeated, which is more useful than a general push to do better.

None of that requires an employee experience platform with forty modules bolted to it. The employee experience is built out of small repeated moments, and this is one of the few you control every week. It needs the same short loop happening often, which is why simple employee rewards programs usually beat elaborate ones.

How rewards programs shape company culture

Company culture is not the poster. It is what gets noticed out loud, week after week. Rewards programs are one of the few levers that touch that directly.

If you recognize employees for shipping fast, you get a company culture that ships fast. Recognize employees for helping, and the company culture starts helping. If you only reward employees who are visible, you get a workplace culture where visibility is the job. The program does not create the culture. It amplifies whatever you point it at, which is exactly why the trigger you write down in week one shapes the company culture you end up with.

A positive work environment is downstream of that, not upstream. Boost morale by making thanks ordinary and the workplace culture follows on its own. Try to boost morale with an event and you get a good Thursday. Then a normal Friday.

12 employee rewards programs that teams actually use

Here are the twelve employee rewards programs worth your time, what each is good at, and where each one falls over. Most companies end up running two or three together, not one.

1. Peer-led shoutouts with a reward attached

Anyone can recognize anyone, and every shoutout can carry real value. This is the workhorse of employee recognition and rewards, and it is where most successful programs start.

It scales without a manager bottleneck. Peer recognition also fixes a blind spot. Your team knows who stayed late to unblock the release. The org chart does not. Peer recognition is the only channel that scales with the number of people watching rather than the number of managers. When you let people recognize peers directly, rewards follow the work instead of the job title.

Best for: any team over about twenty people, and the first thing to turn on in a new employee recognition program. Weakest when nobody funds it — praise with no reward attached fades within a month.

2. Points-based rewards programs

People earn points over time and spend them from a rewards catalog. It is the most common employee rewards structure because it is simple to explain and easy to budget, and most employee recognition and rewards tools ship with it by default.

Watch the expiry rule. “Points expire after a month” is the single most resented line in this category, and it teaches people to dump points on anything rather than save for something they want. If your current software expires points, that is a setting worth changing before you change vendors. Coins in Culture Engine never expire, which removes the deadline and the resentment with it.

Best for: companies that want a predictable monthly spend from their employee recognition and rewards budget. Weakest when the catalog is thin.

3. Milestone and anniversary programs

Work anniversaries, first ninety days, five years. Employee milestones are the easiest wins in the building, because the dates already sit in your HR system and nobody has to remember them.

Automate it or do not bother. A milestone celebration three weeks late reads worse than none at all, and a missed five-year anniversary is remembered far longer than a good one.

Best for: every company at every size, and the cheapest way to reward employees who have been with you a while. Weakest as a standalone employee recognition program — milestones alone are four moments a year.

4. Value-linked recognition programs

Each reward is tied to a named company value. The message says which core value the person lived, not just that they did well.

This is how you stop a rewards program drifting into a friendliness contest. It also produces the only culture reporting anyone reads: which company values get named week after week, and which never do. If one of your core values has not appeared in three months, that is the finding.

Best for: companies that just wrote their values and want them to mean something. Weakest when there are eleven values and nobody remembers them, at which point the recognition program starts naming whichever one is easiest to spell.

5. Spot bonus programs

A manager can hand out a set amount on the spot, with no approval chain. Fast, personal, and effective for the week somebody carried a launch.

Keep the amount small enough that managers use it without thinking. The moment it needs a form, it stops happening, and an unused budget line is the most expensive kind.

Best for: teams with strong managers and a real budget to reward employees on the spot. Weakest as your only channel — it makes recognition a management privilege.

6. Team and department rewards

The reward goes to a group: catered meals, a shared experience, a donation in the team’s name. Good for shipping moments where singling out one person would be unfair.

Team rewards travel badly, though. A catered lunch is a wonderful thing for remote employees to hear about from another time zone and nothing more. Pair group rewards with something that reaches everyone.

Best for: project finishes and quarter closes. Weakest as a substitute for individual recognition, which no group reward replaces.

7. Wellbeing and lifestyle rewards

Gym memberships, yoga classes, or a wellbeing allowance people spend how they like. These land well because they are about the person, not the job.

The rule here is choice. A gym membership is a gift to some people and a mild comment to others. Let employees choose from a range and the same budget lands twice as well.

Best for: companies with a wellbeing push already underway. Weakest when the options are narrow.

8. Learning and development rewards

Courses, conferences, books, personal training vouchers. Development opportunities keep paying after they are redeemed.

Career development is also the thing people leave for. Make it a reward, not a favor you grant case by case. That changes who asks, and the people who never ask are the ones you most want to keep.

Best for: technical and specialist teams. Weakest for people who want time back more than new skills.

9. Time-based rewards

Paid time off, an early Friday, a floating day for a birthday. Time is the reward with the highest perceived value and the lowest cost on the invoice.

It is also the hardest to run fairly. Written into a policy it is a benefit; left to whoever has a quiet week, it is a lottery. Write down who approves it before you launch it.

Best for: teams with predictable workloads. Weakest in permanent crunch.

10. Charitable giving programs

Employees direct their reward to a cause instead of keeping it. Charitable donations are a small feature that changes how a program feels, especially for senior people who do not need another gift card.

Keep the list broad enough that nobody has to squint at your motives. A short, pointed list of causes reads as the company campaigning, and the goodwill goes with it.

Best for: mission-driven companies and mixed-seniority teams. Weakest as the only option.

11. Swag and branded rewards

Company swag done properly is fine. Company branded swag done badly is a drawer full of shirts. The test is whether anyone outside the company would compliment it.

Best for: onboarding and milestone moments. Weakest as a recurring reward, because novelty does not repeat.

12. All-in-one recognition platforms

One system that runs several of the above together: peer shoutouts, milestones, a rewards catalog, and the reporting. This is where most companies land after trying two separate tools and a spreadsheet, and it is the shape most employee recognition and rewards vendors sell.

The thing to check is where it lives. An employee engagement platform behind its own login gets opened in week one and forgotten by week five. An employee recognition platform inside Slack or Microsoft Teams gets used because it is already open. That is the whole reason we built Culture Engine the way we did.

Best for: companies past about fifty people who want one recognition platform instead of three. Weakest when the rewards platform is bought as a dashboard rather than a habit.

How to choose between employee rewards programs

Pick by constraint, not by feature list. The table below is how the choice between employee rewards programs usually falls out.

Your situationThe employee rewards program that fitsWatch out for
Under 50 people, no budget linePeer-led shoutouts plus milestonesPraise with nothing attached fading out
50–200 people, small monthly budgetPoints or Coins with a real rewards catalogExpiry rules and a thin catalog
Distributed or remote employeesAnything that lives in your team’s chatRewards that only work in one office
Values-driven companyA value-linked employee recognition programToo many values to remember
Strong managers, uneven teamsSpot bonuses plus peer-led shoutoutsRecognition becoming a management-only channel
Senior or highly paid teamLearning, time, and charitable givingGift cards reading as a token gesture

Can a new hire use it without training?

If the answer needs a slide, adoption will disappoint you. The teams with the highest participation are the ones where the whole instruction is “type this in the channel.”

An intuitive user interface is not a nice-to-have in this category. It is the entire adoption strategy, because nobody is required to use a rewards program and everybody is busy.

Does it work for the people who are not in the room?

Office-based teams have a real advantage here: recognition happens out loud and people hear it. That advantage is worth keeping and worth extending. Put the same moment into a shared channel and your remote employees get it too, in the same week, in the same words.

Global companies hit a second version of this problem, where a rewards catalog works in one country and not the next. Check the catalog against your actual payroll map before you sign, not after.

Will HR still be maintaining it in month six?

The honest test of any employee recognition software is how much of it runs without anyone. HR leaders should be reading the participation rate, not chasing managers for nominations.

Anything that needs a monthly nomination round is a program with a staffing cost attached. Human resources teams do not have that hour, and the program will lose to the things that are actually on fire.

How anyone-to-anyone recognition works

Peer recognition is the engine of most employee rewards programs, and it is the part people get wrong most often. Every other channel depends on it working. The mechanic is simple: anyone can recognize employees at any level, in public, without asking permission first.

That last clause is the whole design. The moment someone has to check whether they are allowed to recognize a teammate, they will not, and peer recognition quietly stops.

Why peers see more than managers do

A manager sees results. Peers see the work. They know who reviewed the pull request at 11pm, who rewrote the deck nobody asked them to rewrite, and who quietly covered a shift.

When you let people recognize peers, the rewards programs you run start reaching those people. When only managers can reward employees, you are asking one person to notice forty, and forty things go unnoticed.

Public recognition, and when to keep it quiet

Public recognition in a shared channel does two jobs: it tells one person they were seen, and it tells everyone else what good looks like here. That second job is why everyday recognition beats a private note for most moments.

There is a limit. Some things are not for the channel, and some people genuinely dislike being singled out in front of the company. Ask once, then remember the answer. An employee recognition program that makes someone uncomfortable is not one that runs for long.

Writing recognition messages that land

The difference between a message that means something and one that does not is specificity. “Great job this week” is noise. “You rewrote the onboarding docs nobody asked you to rewrite, and support tickets dropped” is recognition.

Three things to put in every message:

  • The specific work. What actually happened, in one line.
  • The effect. Who it helped, or what it prevented.
  • The value it matched, if your company values are part of your program.

A personal message with a reward attached outperforms a bigger reward with nothing written on it, every time. The reward gives the moment weight; the words give it meaning.

Employee recognition software: what to look for

At some point most companies stop running employee rewards programs on goodwill and a spreadsheet. This is what separates employee recognition software that gets used from software that gets renewed and ignored.

Where it lives matters more than what it does

The single biggest predictor of adoption is not the feature list. It is whether people have to go somewhere new to reach the recognition platform at all.

A recognition platform inside the chat tool your team already has open all day gets used. Anything that needs its own login is competing with a busy day, and it loses. If your current software needs a browser tab nobody has open, that is the reason participation is flat, not the catalog.

The feature checklist that actually matters

  • Unlimited shoutouts. If the tool caps how often people can recognize each other, appreciation becomes a budget line and runs out mid-month.
  • No rankings. Any rewards platform with a leaderboard gets gamed by the people who like being on it. A recognition platform without one never has that problem.
  • Currency that does not expire. Expiry is the most complained-about feature in this whole category.
  • A real rewards catalog. Gift cards, prepaid cards, and donations beat branded points that buy very little, and a rewards platform is only as good as what is inside it.
  • Automated milestones. Put the dates on a schedule so nobody has to carry them in their head.
  • One reporting number. A participation rate, shown as a team rate.
  • An intuitive user interface. If it needs training, it needs replacing.

A great tool in this category is mostly a recognition platform that removes reasons not to bother. That is a lower bar than most vendors aim for, and a harder one than it sounds.

What you do not need

You do not need a heavy analytics dashboard. Ours deliberately leads with one number, because how many people took part this month is what actually predicts whether a program is alive.

You also do not need an employee experience platform with a dozen modules. Buying the suite is how a simple habit turns into a project with a steering group. Habits do not survive steering groups.

Comparing options without wasting a month

Run the same test on every shortlist. Give the tool to one team of ten for two weeks. No training, no launch email. Then count how many used it unprompted.

That number tells you more than any demo. It is also close to what your rollout looks like at scale. Better to know that before you buy.

Employee recognition program ideas to add to any rewards program

A rewards program does not have to be one thing. These employee recognition program ideas layer on top of whatever you already run, and none of them need a new tool.

  • New starter welcome. A shoutout in the shared channel on day one, from the whole team rather than the manager.
  • Weekly wins. One recurring moment where anyone can post what went well and recognize employees who made it happen.
  • Value of the month. Pick one of your company values and recognize people living it. Rotate through the list so all your core values get a turn.
  • Milestone celebrations. Birthdays and work anniversaries, automated, never late.
  • Project close. When something ships, recognition goes to the people the credit usually skips.
  • Customer praise, passed on. When a customer says something kind, route it to the person who earned it instead of the leadership channel.
  • Peer nominations for a small monthly reward. Nominated by anyone, chosen at random from the nominations rather than by a panel, so it never becomes a competition.

The last one has a trick in it. Pick at random from the people who were nominated. That keeps the praise genuine and takes out the ranking. Ranking is where most employee recognition program ideas go wrong.

What to put in your rewards catalog

The catalog is where a rewards program earns or loses its credibility. People do the mental math instantly, and a thin catalog tells them what the company thinks the work was worth.

Culture Engine’s rewards marketplace carries 2,500 options in 200+ countries. The number matters less than the promise. Whatever someone earned, there is something in there they want. Ours are gift cards, prepaid cards, and donations.

The four kinds of rewards worth carrying

  • Digital gift cards. They land the same day, anywhere, and nobody has to post anything. The default for most teams.
  • Prepaid cards. Worth carrying wherever a single brand would not stretch far enough.
  • Charitable donations. For people who would rather it went somewhere else.
  • Experiential rewards. A class, a dinner, a day out. Slower to arrange, longest remembered.

Physical gift cards and other physical rewards still earn their place at milestone moments, where the unwrapping is part of the point. For everyday recognition, digital rewards win because they arrive instantly and need no shipping.

Two rules that keep a catalog honest

Make the rewards customizable enough that people feel they chose. Customizable rewards are less a feature than a fairness rule. What counts as meaningful rewards varies wildly across a team. Only the person getting them can judge it.

Then never let the currency expire. Custom rewards and a no-expiry rule cost you nothing and remove the two complaints that follow this whole category around.

Tangible rewards versus recognition alone

Tangible rewards and tangible incentives do something praise cannot. They give the moment weight, and they leave a trace after the message scrolls away.

The reverse is worse. Value with nothing written on it is just a transfer, and people file it as one. The best programs put a personal message on every reward, naming the specific work, and the reward is the underline rather than the sentence.

How to budget an employee rewards program

Most teams overthink this. A working budget is one number per person per month, and it is smaller than you expect.

Set a monthly allowance per employee, let people give it away in shoutouts, and cap it there. That is your whole exposure. Budget five dollars a head at a hundred people and the rewards cost five hundred dollars a month, with everybody holding something real to give.

What the software costs on top

Culture Engine is $3 per seat per month billed annually, and you can see the full pricing here. The reward budget is yours and stays yours — we do not hold it, and unspent Coins do not evaporate at the end of a period.

The comparison that matters is not software versus no software. It is the program against the turnover it prevents. One kept employee on a $60,000 salary covers a 100-person program for years. Swap my example for what last year’s leavers actually cost you and the budget tends to argue itself.

How to split the budget

A simple split that works: two thirds to peer recognition, one third to managers for spot bonuses and milestones. It keeps the main channel peer-led while giving managers something immediate for the weeks that deserve it.

Review the split once a quarter, not once a month. Programs need long enough to settle before you start moving the money around.

How to launch it in the first 30 days

Employee rewards programs fail at launch more often than at design. This is the sequence that works.

  • Week one: pick the trigger. One sentence, in writing. “Anyone can recognize anyone, any time, in one channel.”
  • Week one: set the budget. One number per person per month.
  • Week two: seed it. Leaders send the first twenty shoutouts themselves, naming specific work rather than general effort.
  • Week three: connect recognition to milestones. Turn on birthdays and anniversaries so the program has a heartbeat that does not depend on anyone remembering.
  • Week four: check the participation rate. How many people gave recognition this month? That is the number.

Culture Engine sets up in 1 minute, which means the launch is not the project. The habit is the project.

Where the program should live

Wherever your team already talks. That is the whole rule, and it is why a recognition wall inside a chat tool beats a recognition wall on an intranet nobody opens.

A recognition wall in the flow of work does two jobs at once. Employees receive the message where they already work. And forty people who were not involved get to see what good work looks like here. On an intranet, only the first job happens, and usually a day late.

Who should go first

Leaders, and specifically about their least visible people. The first twenty messages set the register for the next year, and if they all go to the loudest three employees, that is the program you have built.

Ask managers for one name each: someone whose work is easy to miss. Then let it go peer-led and stay out of the way.

How to measure whether it works

You need one number, not a dashboard. Program effectiveness comes down to participation rate: the share of your team who gave recognition in the last month.

Track it as a team rate. The moment individuals can see where they sit on a list, the behavior you get is performance rather than appreciation.

The three secondary signals

  • Spread. Are rewards reaching people outside the loudest teams? Employee engagement is uneven long before it is low.
  • Values named. Which company values show up in messages, and which never do.
  • Redemption. Are people spending what they earn? A pile of unspent points means the catalog is wrong, not that the program is.

If participation holds above half your team month after month, the program is working. Employee satisfaction and employee engagement scores follow that number. They do not lead it. Read the survey as a late signal, not an early one.

What not to measure

Do not measure who received the most. Do not publish a ranked list of givers. Do not hand managers a per-person count as a performance input. The moment thanks becomes a metric, it stops being thanks.

There is a version of employee recognition software that will happily give you all three of those charts. The fact that a number can be produced is not a reason to produce it.

Mistakes that kill employee rewards programs

Almost every failed program has one of these in it.

  • Rankings. Leaderboards and top-giver lists breed favoritism and resentment. A participation rate does the same job without the damage.
  • Expiring points. People dump points on things they do not want, then feel worse than they did before.
  • A cap on kindness. Limiting how often someone can recognize a teammate makes appreciation a scarce resource. Keep shoutouts unlimited and put the budget on the rewards instead.
  • A separate portal. Another login is another reason not to bother.
  • Manager-only giving. If only managers can reward employees, you have built an approval process rather than a culture.
  • Confusing it with pay. Recognition sits on top of fair pay. Any program presented as a substitute will be read exactly that way.
  • Launching loud and going quiet. A kickoff email followed by nothing is worse than no program at all, because now the silence is evidence.

The pattern underneath all seven is the same. Every one of them adds friction or adds hierarchy, and recognition survives neither.

The mistake nobody names

There is an eighth, quieter one: treating the program as finished once it is bought. Employee recognition and rewards are a habit you are trying to plant, and habits need a few months of watering before they hold.

Give it a quarter before you judge it. Check the rate monthly, fix the catalog if redemption is low, and resist the urge to add rules. Almost every program that gets worse over time got worse because somebody added a rule.

Does an employee rewards program actually work

Fair question, and the honest answer is that it works once it becomes a habit, and not before.

Culture Engine started as a single shoutouts channel in a five-person Slack. The company grew to forty with almost no one leaving, and the habit of saying “nice work” out loud was the reason. The tool was the coach. The culture was the team’s.

That is the whole thesis. You are not buying employee recognition software to generate appreciation. You are buying it to make appreciation frequent enough that people stop needing to be asked.

Want the whole system rather than the twelve options? We have written up employee recognition programs end to end. There is also a set of employee recognition program ideas you can run this month, and a filled-in sample program with the real numbers in it.

Where to start if you have nothing today

Start with one channel, one sentence, and one small budget to reward employees with. That is a complete employee recognition and rewards program on day one, and it beats a perfect plan that launches next quarter.

Add milestones in week three. Add a rewards catalog when people ask what the points are for. Add employee engagement reporting last, once you have something worth reporting. Every good program we have seen grew in that order. None of them started with the dashboard.

What to do if you already have one that stalled

Most stalled employee rewards programs do not need replacing. They need three things removed: the ranking, the expiry, and the extra login.

Take those out, re-launch with leaders going first, and you usually get the employee recognition and rewards program you thought you bought.

Frequently asked questions

What is an employee rewards program?

It is a written system that turns good work into something the employee actually receives. Usually that is a shoutout plus points, Coins, or a gift from a rewards catalog. The four parts are the trigger, the currency, the catalog, and the rhythm.

How much should an employee rewards program cost?

Budget a small monthly allowance per person, often around three to ten dollars, and cap your exposure there. Software sits on top of that; Culture Engine is $3 per seat per month billed annually. Compare it to turnover rather than to zero: replacing someone costs 50–200% of their annual salary (Gallup; SHRM).

Do employee rewards programs improve retention?

They do when recognition is frequent. Employees who get high-quality recognition are 45% less likely to leave within two years (Gallup–Workhuman). A program that fires weekly moves that number; an annual awards night does not.

Should rewards be given by managers or by peers?

Both, with peers as the main channel. Managers miss most of the work that deserves recognition. A manager-only program turns thanks into an approval step. Let anyone recognize anyone, then give managers a spot bonus on top.

How do we stop a rewards program becoming a popularity contest?

Remove the rankings. No leaderboards, no top-giver lists, no employee of the month. Report participation as a team rate instead, and tie rewards to named company values so the reason is visible in every message.

Start the habit your culture is built on

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